CHROME DISTRICT
Cyberpunk Pixel Art Sprites Vol. 2 out 31 characters CC0 license
Vol. 2 Alley Cast: 11 named characters with walk, run, and jump. Vol. 1 still ships 20 characters in five camera views. Same 8-direction PNG + JSON contract, zero rigging.
- Vol. 2 · 11 named alley characters
- 8-direction walk, run, and jump strips
- 56×84 PNG + JSON · Godot, Phaser, Pixi, canvas
Pick a character
About CHROME DISTRICT
Two CC0 cyberpunk sprite packs on one sheet contract. Vol. 1 is procedural voxels. Vol. 2 Alley Cast is AI-generated 3D, baked to the same 56x84 PNG + JSON. No Blender, no rigging, no frame-by-frame drawing.
CHROME DISTRICT is a CC0 cyberpunk pixel-art line for AI-assisted game production and classic engine workflows. The line is 31 named characters across two packs that share one atlas contract: 8-direction by 6-frame strips on a 56x84 px transparent cell, delivered as a PNG atlas plus a JSON sidecar for Godot, Phaser, Pixi, or HTML canvas. Vol. 1 is 20 procedural voxel characters, each in 5 camera views (face-on, three orthographic elevations, and top-down). Vol. 2 Alley Cast extends that line with 11 named alley characters generated as AI 3D models, then posed and baked through the same multi-pass pixel pipeline, with walk, run, and jump, plus dialogue portraits and normal/depth maps. License is CC0 1.0: commercial use, no attribution required.
What's included
- 31 named characters across Vol. 1 (20 voxel) and Vol. 2 Alley Cast (11 AI-generated 3D)
- Shared sheet contract: 8 directions × 6-frame strips, 56 × 84 px cells, transparent PNG + JSON sidecar
- Vol. 1: 5 camera views each → 100 PNG atlases + 100 JSON sidecars
- Vol. 2: walk, run, and jump (jump on six District Founders), 2 camera views, portraits, normal + depth maps
sprite-loader.jsfor plain canvas (~120 lines, zero dependencies)minimal-demo.htmlto test any sheet in the browser with WASDroster.jsonandSHEET-FORMAT.mdfor engine import and AI tooling
Vol. 1 Voxel roster
- 20 named cyberpunk characters: Neon Jack, Cipher, Null-7, Grit, Static, Ledger, Bolt, Ghost, Chrome, Dust, Riot, Vice, Scar, Proxy, Wire, Sable, Hex, Apex, Ridge, Glitch
- Procedural voxel meshes assembled in code (archetype, outfit, hair, cyber augments)
- 5 camera views each: face-on 0°, low ortho 12°, ortho 22°, high ortho 42°, top-down 88°
Vol. 2 Alley Cast
Vol. 2 Alley Cast extends About CHROME DISTRICT with 11 original alley identities. Characters start as AI-generated 3D models, then the same baker poses, outlines, and exports them as pixel sheets. Silhouettes read as fashion, hardware, and posture instead of a single voxel archetype table. Every atlas includes walk and run. The six District Founders also include a one-shot jump strip. That is walk, run, and jump on the founder cast, plus 11 dialogue portraits and normal/depth maps on both camera views.
Alley roster
| SKU | Name | Hook |
|---|---|---|
| CD2-0001 | Relay Cass | Street courier on stolen mesh nodes |
| CD2-0002 | Motherboard Sister Vale | Tech-priest who baptizes dead hardware |
| CD2-0003 | Ledger Zero Okonkwo | Debt collector who takes memories not money |
| CD2-0004 | Rust Choir | Busker with a jury-rigged ribcage amp |
| CD2-0005 | Patchwork Jin | Fashion rebel in rejected prototypes |
| CD2-0006 | Chrome Specter | Netrunner ghost in chromed streetwear |
| CD2-0007 | Cyber Merc | Augmented merc from the lower stacks |
| CD2-0008 | Iris Coil | Bob-cut runner on the neon strip |
| CD2-0009 | Neon Curls | Curly-haired courier between mesh nodes |
| CD2-0010 | Night Host | Tall nightlife frame, velvet-district door |
| CD2-0011 | Dock Skater | Cargo-pants skater in the wet docks |
Vol. 2 specs
| Source | AI-generated 3D character models, baked to pixel sheets |
|---|---|
| Characters | 11 named (6 founders + 5 street) |
| Locomotion | Walk + run on all; jump on founders |
| Camera views | Ortho RPG 22° and low ortho 12° |
| Portraits | 11 dialogue stills |
| Maps | Normal + depth per view |
| Cell size | 56 × 84 px, transparent PNG |
| Directions | 8 (row 0 = facing down) |
| License | CC0 1.0 (commercial, no attribution) |
Five camera views
| View | Pitch | Packs | Best for |
|---|---|---|---|
| Face-on | 0° | Vol. 1 | Dialogue scenes, portraits |
| Low ortho | 12° | Vol. 1 + Vol. 2 | Low camera RPG overworld |
| Ortho RPG | 22° | Vol. 1 + Vol. 2 | Default elevated walk cycle |
| High ortho | 42° | Vol. 1 | High camera RPG overworld |
| Top-down | 88° | Vol. 1 | Twin-stick, strict top-down |
Technical specs
| Line | 31 named characters (20 voxel + 11 AI-generated 3D) |
|---|---|
| Vol. 1 sheets | 100 PNG + 100 JSON (20 × 5 views) |
| Vol. 2 sheets | Walk + run on 11; jump on 6 founders; 2 views; portraits; maps |
| Directions | 8 (row 0 = facing down) |
| Frames per strip | 6 |
| Cell size | 56 × 84 px |
| Layout | rows = direction, cols = animation frame |
| Background | Transparent PNG |
| License | CC0 1.0 (commercial, no attribution) |
| Engines | Godot, Phaser, Pixi, HTML canvas |
| AI endpoints | llms.txt, llms-full.txt, ai/summary.json, ai/faq.json, ai/service.json |
Perfect for
- Cyberpunk and sci-fi game jams that need a drop-in cast tonight
- AI-assisted prototypes that want finished pixel sheets, not raw meshes
- Top-down and elevated RPG overworlds
- Twin-stick shooters needing readable silhouettes
- Phaser, Godot, and Pixi sprite atlas workflows
Procedural 3D to pixel-art pipeline
Every sprite is baked from the same custom engine: voxel assembly or AI-generated 3D import, multi-pass render, and automated sheet export. No hand-drawn frames.
Vol. 1 characters are built as procedural voxel meshes (body archetypes, outfits, hair, and cyber augments assembled in code). Vol. 2 Alley Cast starts from AI-generated 3D character models, imported as GLB, then posed and sent through the same Three.js pipeline that composites color, normals, and depth into crisp pixel outlines. Each character is turntable-baked across eight facing rows and animation strips, then exported as a transparent PNG atlas with a JSON sidecar that records exact cell geometry. That is why both packs share one 56x84 contract, neon edge weight, and engine import path.
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1 · Voxel assembly or AI 3D import
Vol. 1 characters are composed from instanced voxel parts: torso, limbs, hair, cloth layers, and emissive cyber details. Vol. 2 imports AI-generated 3D meshes, then the baker treats them as the same posed figure. Archetype tables and alley identities both exit as one art direction.
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2 · Limb posing
Arms and legs use hinged two-segment rigs (shoulder to elbow, hip to knee) with synchronized swing cycles. Walk frames are sampled from the same timing curve for every character, so footfalls line up when you swap sprites in a party scene.
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3 · Multi-pass render
Each frame is rendered three times offscreen: diffuse color, surface normals, and depth. A GLSL composite pass merges the buffers, draws normal and depth edges for readable pixel outlines, and applies saturation and contrast tuned for neon cyberpunk palettes.
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4 · Sheet bake
A turntable pass captures eight directions (row 0 faces down, clockwise) and six frames per strip. Vol. 1 bakes five camera pitches per character (100 atlases). Vol. 2 bakes ortho and low-ortho, plus walk, run, and jump on the founder cast.
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5 · PNG + JSON export
Pixels are read back at 56×84 per cell with a transparent background. The JSON sidecar records
cellW,cellH,directions,frames, and layout so Godot, Phaser, Pixi, or plain canvas can slice the atlas without guesswork.
Pipeline at a glance
| Geometry | Procedural voxel meshes, or AI-generated 3D imports, with neon accents |
|---|---|
| Animation | Hinge limb segments, shared walk cycle timing |
| Renderer | Three-pass offscreen render + GLSL composite shader |
| Outlines | Normal and depth edge detection (not hand-traced) |
| Bake layout | Rows = direction, columns = walk frame |
| Batch output | Vol. 1: 100 sheet pairs. Vol. 2: locomotion strips, portraits, maps |
FAQ
What's a good CC0 cyberpunk character sprite pack for a game jam?
CHROME DISTRICT ships 31 named cyberpunk characters across two CC0 packs as pre-baked pixel sprite sheets. Vol. 1 is 20 procedural voxels. Vol. 2 Alley Cast is 11 AI-generated 3D characters with walk, run, and jump. No Blender, no rigging, no frame-by-frame drawing. Drop it into a jam build tonight with no attribution.
Where can I get top-down pixel art characters with 8-direction walk cycles?
Each character includes a top-down (88°) view plus four other camera angles, every sheet laid out as 8 directions by 6 walk frames. Row 0 faces down, following the standard top-down RPG keyboard convention.
Do these pixel art sprites work in Godot and Phaser without rigging?
Yes. Import the PNG as an atlas (Godot SpriteFrames or Phaser atlas) and read cellW, cellH, directions, and frames from the JSON sidecar. A zero-dependency sprite-loader.js is included for plain canvas.
Can I use these in a commercial game?
Yes. CC0 1.0: no royalties, no attribution, commercial use allowed.
Which camera view should I use?
Start with the ortho (22°) sheet for elevated RPG movement, top-down (88°) for strict twin-stick, and face-on (0°) for dialogue scenes.
Can I edit the sprites?
Yes. They are standard transparent PNGs. Recolor in Aseprite, scale, or re-export freely.
What is CHROME DISTRICT Vol. 2 Alley Cast?
Vol. 2 Alley Cast extends the About CHROME DISTRICT line with 11 named characters from AI-generated 3D models, baked through the same pixel pipeline as Vol. 1. Every sheet has walk and run strips. The six District Founders also have jump. Portraits and normal/depth maps are included. Same 56x84, 8-direction PNG + JSON contract.
Are Vol. 2 characters AI-generated?
Yes. Vol. 2 starts from AI-generated 3D character models. Those meshes are imported, posed, and baked to 56x84, 8-direction PNG + JSON sheets. You ship finished pixel art, not raw AI meshes. Vol. 1 remains procedural voxels on the same contract.
License
CHROME DISTRICT is released under CC0 1.0. Use in commercial games, no attribution required, no royalties. You may modify, redistribute, and sell games that include these sprites.
New
Vol. 2 Alley Cast
- 11 named characters, walk + run (jump on founders)
- 2 camera views, portraits, normal + depth maps
- CC0: commercial games, no attribution required
Vol. 1
Voxel roster
- 100 PNG atlases + 100 JSON sidecars (20 chars × 5 camera views)
SHEET-FORMAT.md+sprite-loader.js+ demo HTML- CC0: commercial games, no attribution required