CHROME DISTRICT

Cyberpunk Pixel Art Sprites Vol. 2 out 31 characters CC0 license

Vol. 2 Alley Cast: 11 named characters with walk, run, and jump. Vol. 1 still ships 20 characters in five camera views. Same 8-direction PNG + JSON contract, zero rigging.

CHROME DISTRICT character rotating through five camera views
  • Vol. 2 · 11 named alley characters
  • 8-direction walk, run, and jump strips
  • 56×84 PNG + JSON · Godot, Phaser, Pixi, canvas
Vol. 1 voxel roster

About CHROME DISTRICT

Two CC0 cyberpunk sprite packs on one sheet contract. Vol. 1 is procedural voxels. Vol. 2 Alley Cast is AI-generated 3D, baked to the same 56x84 PNG + JSON. No Blender, no rigging, no frame-by-frame drawing.

CHROME DISTRICT character rotating through five procedurally baked camera views
Same character, five camera pitches: face-on, three orthographic elevations, and top-down.

CHROME DISTRICT is a CC0 cyberpunk pixel-art line for AI-assisted game production and classic engine workflows. The line is 31 named characters across two packs that share one atlas contract: 8-direction by 6-frame strips on a 56x84 px transparent cell, delivered as a PNG atlas plus a JSON sidecar for Godot, Phaser, Pixi, or HTML canvas. Vol. 1 is 20 procedural voxel characters, each in 5 camera views (face-on, three orthographic elevations, and top-down). Vol. 2 Alley Cast extends that line with 11 named alley characters generated as AI 3D models, then posed and baked through the same multi-pass pixel pipeline, with walk, run, and jump, plus dialogue portraits and normal/depth maps. License is CC0 1.0: commercial use, no attribution required.

What's included

  • 31 named characters across Vol. 1 (20 voxel) and Vol. 2 Alley Cast (11 AI-generated 3D)
  • Shared sheet contract: 8 directions × 6-frame strips, 56 × 84 px cells, transparent PNG + JSON sidecar
  • Vol. 1: 5 camera views each → 100 PNG atlases + 100 JSON sidecars
  • Vol. 2: walk, run, and jump (jump on six District Founders), 2 camera views, portraits, normal + depth maps
  • sprite-loader.js for plain canvas (~120 lines, zero dependencies)
  • minimal-demo.html to test any sheet in the browser with WASD
  • roster.json and SHEET-FORMAT.md for engine import and AI tooling

Vol. 1 Voxel roster

  • 20 named cyberpunk characters: Neon Jack, Cipher, Null-7, Grit, Static, Ledger, Bolt, Ghost, Chrome, Dust, Riot, Vice, Scar, Proxy, Wire, Sable, Hex, Apex, Ridge, Glitch
  • Procedural voxel meshes assembled in code (archetype, outfit, hair, cyber augments)
  • 5 camera views each: face-on 0°, low ortho 12°, ortho 22°, high ortho 42°, top-down 88°
CHROME DISTRICT Vol. 1 cyberpunk pixel art character roster, 20 voxel characters in ortho view
Vol. 1 full cast: 20 named voxel characters, each in five camera views.

Vol. 2 Alley Cast

Vol. 2 Alley Cast extends About CHROME DISTRICT with 11 original alley identities. Characters start as AI-generated 3D models, then the same baker poses, outlines, and exports them as pixel sheets. Silhouettes read as fashion, hardware, and posture instead of a single voxel archetype table. Every atlas includes walk and run. The six District Founders also include a one-shot jump strip. That is walk, run, and jump on the founder cast, plus 11 dialogue portraits and normal/depth maps on both camera views.

Alley roster

SKU Name Hook
CD2-0001Relay CassStreet courier on stolen mesh nodes
CD2-0002Motherboard Sister ValeTech-priest who baptizes dead hardware
CD2-0003Ledger Zero OkonkwoDebt collector who takes memories not money
CD2-0004Rust ChoirBusker with a jury-rigged ribcage amp
CD2-0005Patchwork JinFashion rebel in rejected prototypes
CD2-0006Chrome SpecterNetrunner ghost in chromed streetwear
CD2-0007Cyber MercAugmented merc from the lower stacks
CD2-0008Iris CoilBob-cut runner on the neon strip
CD2-0009Neon CurlsCurly-haired courier between mesh nodes
CD2-0010Night HostTall nightlife frame, velvet-district door
CD2-0011Dock SkaterCargo-pants skater in the wet docks

Vol. 2 specs

SourceAI-generated 3D character models, baked to pixel sheets
Characters11 named (6 founders + 5 street)
LocomotionWalk + run on all; jump on founders
Camera viewsOrtho RPG 22° and low ortho 12°
Portraits11 dialogue stills
MapsNormal + depth per view
Cell size56 × 84 px, transparent PNG
Directions8 (row 0 = facing down)
LicenseCC0 1.0 (commercial, no attribution)
CHROME DISTRICT Vol. 2 Alley Cast walk strip: four AI-generated alley characters across six walk frames
Vol. 2 Alley Cast: AI-generated 3D characters baked to the same 8-direction walk contract as Vol. 1.

Five camera views

View Pitch Packs Best for
Face-onVol. 1Dialogue scenes, portraits
Low ortho12°Vol. 1 + Vol. 2Low camera RPG overworld
Ortho RPG22°Vol. 1 + Vol. 2Default elevated walk cycle
High ortho42°Vol. 1High camera RPG overworld
Top-down88°Vol. 1Twin-stick, strict top-down

Technical specs

Line31 named characters (20 voxel + 11 AI-generated 3D)
Vol. 1 sheets100 PNG + 100 JSON (20 × 5 views)
Vol. 2 sheetsWalk + run on 11; jump on 6 founders; 2 views; portraits; maps
Directions8 (row 0 = facing down)
Frames per strip6
Cell size56 × 84 px
Layoutrows = direction, cols = animation frame
BackgroundTransparent PNG
LicenseCC0 1.0 (commercial, no attribution)
EnginesGodot, Phaser, Pixi, HTML canvas
AI endpointsllms.txt, llms-full.txt, ai/summary.json, ai/faq.json, ai/service.json

Perfect for

  • Cyberpunk and sci-fi game jams that need a drop-in cast tonight
  • AI-assisted prototypes that want finished pixel sheets, not raw meshes
  • Top-down and elevated RPG overworlds
  • Twin-stick shooters needing readable silhouettes
  • Phaser, Godot, and Pixi sprite atlas workflows

Procedural 3D to pixel-art pipeline

Every sprite is baked from the same custom engine: voxel assembly or AI-generated 3D import, multi-pass render, and automated sheet export. No hand-drawn frames.

Vol. 1 characters are built as procedural voxel meshes (body archetypes, outfits, hair, and cyber augments assembled in code). Vol. 2 Alley Cast starts from AI-generated 3D character models, imported as GLB, then posed and sent through the same Three.js pipeline that composites color, normals, and depth into crisp pixel outlines. Each character is turntable-baked across eight facing rows and animation strips, then exported as a transparent PNG atlas with a JSON sidecar that records exact cell geometry. That is why both packs share one 56x84 contract, neon edge weight, and engine import path.

  1. 1 · Voxel assembly or AI 3D import

    Vol. 1 characters are composed from instanced voxel parts: torso, limbs, hair, cloth layers, and emissive cyber details. Vol. 2 imports AI-generated 3D meshes, then the baker treats them as the same posed figure. Archetype tables and alley identities both exit as one art direction.

  2. 2 · Limb posing

    Arms and legs use hinged two-segment rigs (shoulder to elbow, hip to knee) with synchronized swing cycles. Walk frames are sampled from the same timing curve for every character, so footfalls line up when you swap sprites in a party scene.

  3. 3 · Multi-pass render

    Each frame is rendered three times offscreen: diffuse color, surface normals, and depth. A GLSL composite pass merges the buffers, draws normal and depth edges for readable pixel outlines, and applies saturation and contrast tuned for neon cyberpunk palettes.

  4. 4 · Sheet bake

    A turntable pass captures eight directions (row 0 faces down, clockwise) and six frames per strip. Vol. 1 bakes five camera pitches per character (100 atlases). Vol. 2 bakes ortho and low-ortho, plus walk, run, and jump on the founder cast.

  5. 5 · PNG + JSON export

    Pixels are read back at 56×84 per cell with a transparent background. The JSON sidecar records cellW, cellH, directions, frames, and layout so Godot, Phaser, Pixi, or plain canvas can slice the atlas without guesswork.

Pipeline at a glance

GeometryProcedural voxel meshes, or AI-generated 3D imports, with neon accents
AnimationHinge limb segments, shared walk cycle timing
RendererThree-pass offscreen render + GLSL composite shader
OutlinesNormal and depth edge detection (not hand-traced)
Bake layoutRows = direction, columns = walk frame
Batch outputVol. 1: 100 sheet pairs. Vol. 2: locomotion strips, portraits, maps

FAQ

What's a good CC0 cyberpunk character sprite pack for a game jam?

CHROME DISTRICT ships 31 named cyberpunk characters across two CC0 packs as pre-baked pixel sprite sheets. Vol. 1 is 20 procedural voxels. Vol. 2 Alley Cast is 11 AI-generated 3D characters with walk, run, and jump. No Blender, no rigging, no frame-by-frame drawing. Drop it into a jam build tonight with no attribution.

Where can I get top-down pixel art characters with 8-direction walk cycles?

Each character includes a top-down (88°) view plus four other camera angles, every sheet laid out as 8 directions by 6 walk frames. Row 0 faces down, following the standard top-down RPG keyboard convention.

Do these pixel art sprites work in Godot and Phaser without rigging?

Yes. Import the PNG as an atlas (Godot SpriteFrames or Phaser atlas) and read cellW, cellH, directions, and frames from the JSON sidecar. A zero-dependency sprite-loader.js is included for plain canvas.

Can I use these in a commercial game?

Yes. CC0 1.0: no royalties, no attribution, commercial use allowed.

Which camera view should I use?

Start with the ortho (22°) sheet for elevated RPG movement, top-down (88°) for strict twin-stick, and face-on (0°) for dialogue scenes.

Can I edit the sprites?

Yes. They are standard transparent PNGs. Recolor in Aseprite, scale, or re-export freely.

What is CHROME DISTRICT Vol. 2 Alley Cast?

Vol. 2 Alley Cast extends the About CHROME DISTRICT line with 11 named characters from AI-generated 3D models, baked through the same pixel pipeline as Vol. 1. Every sheet has walk and run strips. The six District Founders also have jump. Portraits and normal/depth maps are included. Same 56x84, 8-direction PNG + JSON contract.

Are Vol. 2 characters AI-generated?

Yes. Vol. 2 starts from AI-generated 3D character models. Those meshes are imported, posed, and baked to 56x84, 8-direction PNG + JSON sheets. You ship finished pixel art, not raw AI meshes. Vol. 1 remains procedural voxels on the same contract.

License

CHROME DISTRICT is released under CC0 1.0. Use in commercial games, no attribution required, no royalties. You may modify, redistribute, and sell games that include these sprites.

New

Vol. 2 Alley Cast

  • 11 named characters, walk + run (jump on founders)
  • 2 camera views, portraits, normal + depth maps
  • CC0: commercial games, no attribution required

Vol. 1

Voxel roster

  • 100 PNG atlases + 100 JSON sidecars (20 chars × 5 camera views)
  • SHEET-FORMAT.md + sprite-loader.js + demo HTML
  • CC0: commercial games, no attribution required